The builder makes the paperwork. This explains the game it makes the paperwork for, and what actually happens on the evening.
Your stations form a loop. Every team starts at a different station and follows the clue it finds there to the next one, all the way round, picking up one piece of a treasure map at each stop.
The moment a team holds every piece, it runs to the assembly point, lays the map out, and the X shows where the treasure is. First team there wins.
Two things make it work. Because teams start at different points, nobody can simply follow the group in front. And because the loop is a circle, every team walks exactly the same distance whatever station they began at — so nobody is handed a shorter route.
The builder opens with an example hunt already filled in — generic places, no clue text you would actually use. It is there so you can see the shape. Type over it.
If you would rather start from nothing, open Game Library → Empty hunt.
| Tab | What goes in it |
|---|---|
| Setup | The title on every printed sheet, the area description, and the assembly point — where teams run when they have all the pieces. Make that somewhere you will actually be standing. |
| Teams | One row per team. The colour is the important part — it is printed on the ribbon, the cards and the boxes. Names are optional; put them in and they appear on the start card and score card, which children like. |
| Stations | The places. Each one also carries a pin position for the play-zone map — drag it roughly where the place is. |
| Clues | The clue that leads teams to each station. See below, this is the bit people get backwards. |
| Everything at once, as one long document. |
Seven puzzle types, and mixing them is what keeps it interesting:
| Type | What it is | Good for |
|---|---|---|
| Riddle | A rhyme describing the place | Anyone. Use for the first and last stops |
| Anagram | Scrambled letters of the place | Readers. Keep it to one short word |
| Picture clue | Two pictures that add up to the name | Younger children — no reading needed |
| Secret code | Caesar shift. There is a helper on the Clues tab | Older children, and it feels clever |
| Directions | Plain instructions from the last stop | A leg that would otherwise be hard |
| Missing vowels | P _ R K G _ T _ | Quick, and works while walking |
| Math | A sum whose answer is a number at the place | Mixed-age teams — someone can always do it |
Use **double asterisks** to make the place name bold. Put each line on its own line —
short lines read better in a torch beam than a paragraph.
The loop is the order stations are visited. The starts say which station each team begins at. The builder fills both in and you rarely need to touch them.
Two rules if you do change them. Every team must start at a different station, or two teams walk the whole evening together. And the loop must visit every station once — the builder draws it on the map sheet as a dotted line, so look at that: if it crosses itself a lot, teams will pass each other, which is fun, and if it doubles back, somebody is walking a long way for nothing.
Print the whole document once. In the print dialogue choose A4, margins none or minimum, and turn background graphics on — without it the colour bands vanish and every team's cards look identical, which is the one thing that must not happen.
| Sheet | What to do with it |
|---|---|
| Cover | Keep it with the kit |
| Game Master guide | Read it before the day. It has the whole plan |
| Answer key | Do not leave this lying around. It has every solution |
| Master card | Fold and stand it where you sit. It reads upright from both sides |
| Station labels | Tape one on each box |
| Clue cards | Cut apart. One pile per colour per station |
| Start cards | One per team, handed out at the briefing |
| Score cards | One per team, for ticking off pieces |
| Treasure map | One per team. Cut each into its pieces along the dashed grid |
| Play-zone map | One per team, so they know the boundary |
| Cricket bonus | Optional. Run it at the last station |
| Certificate | Fill in the winning team's name |
One box per station. Inside each box, for every colour:
So a box at station 3 in an eight-team game holds eight clue cards, eight copies of piece C, and eight treats. Every team visits every station, so every box needs everybody's things in it.
Hide them out of sight but at ground level. Nothing that needs climbing, reaching over water, or moving something heavy.
Save game keeps the hunt on the device you are using — nothing is uploaded, and nothing you type leaves your browser. It stays there until you clear the browser's site data.
Game Library lists what you have saved, and lets you open, duplicate, rename or delete any of it. Duplicating last year's hunt and changing the clues is much faster than starting again.
Export writes the whole hunt to a .json file. That is how you move it to another
device, send it to whoever is helping, or keep a real backup. Import reads one back.
| What happened | What to do |
|---|---|
| A box has been emptied or taken | Marshals carry spares of every colour's card and piece. Print two extra sets for exactly this. |
| A team cannot crack a clue | Marshals give it away after three or four minutes. A stuck team is a team that stops playing. |
| Two teams end up together | Check their start cards — one of them almost certainly went to the wrong station first. Send it to the right one; it has lost nothing but a few minutes. |
| A team takes the wrong colour | Harmless, as long as they put it back. It is why the rule is said twice at the briefing. |
| The printout has no colour | Background graphics are off in the print dialogue. |
| The map pieces do not fit together | Two teams' sets got mixed. Each team's map is a complete set on its own — hand out one whole set and carry on. |
| Rain | Clue cards in sandwich bags. Ten minutes of work, saves the evening. |
| The builder looks empty on your phone | Saved games live on the device that saved them. Export from the first device, import on the second. |
This builder has no accounts, no server and no database. Everything you type stays in the browser you typed it in, and the only way it leaves is if you export it yourself. Nobody else can see your hunt, and neither can we.
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